Of course, that’s also because they’re the kind of inaccuracies that invite messages telling us that we’ve “forgotten” to do something, even if the release notes are clear that it can’t be done due to technical limitations. ![]() It’s seldom been gamebreaking, but for those of us who strive for as much accuracy and detail as possible, it’s still a bummer. ![]() Unfortunately, there are some details that we just haven’t been able to include in roster mods for NBA Live and NBA 2K. If you go back and look at the readme files for Lutz’s rosters, you’ll see FAQs addressing these concerns. ![]() At the same time, it usually requires some disclaimers to be posted. For the most part, the community has been very understanding when limitations have stood in the way of 100% accuracy, especially when it comes to retro roster mods. Sometimes the games have been conveniently flexible in what can be done with their roster files, while other times we’ve had to devise clever workarounds. There are a ton of creative things that our community has done with roster mods over the years. This week’s Five is a list of five specific details that we can’t include in roster mods for various games. ![]() The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown.
0 Comments
Leave a Reply. |